Quarterstaff (1d4)
Abilities
- Making Room: User takes a huge swing, breaking formation and creating space. Other allies in melee range of the target can use an additional Move action without triggering opportunity attacks.
- Breaking Balance: User thrusts the staff to break the target’s balance. Target must pass a DEX 13 Saving Throw or be stunned.
Level II – Quarterstaff (1d6)
- Master of Both Ends: User can target up to three enemies in melee with one attack action. Roll separately for each target’s damage.
- A Blunt Force: Against heavily armored targets (AC 15+), deal an additional +1d6 damage on a hit.